Javascript Style Guide
A guide for writing consistent and aesthetically pleasing JavaScript.
Inspired by other popular styles such as eslint:recommended
, and Airbnb.
Formattingβ
Tabs for Indentationβ
Use tabs for indenting your code. With tabs users can choose their desired width. This has positive implications for accessibility and screenreaders, putting people in control of how they want to view the code.
Newlinesβ
Use UNIX-style newlines (\n
), and a newline character as the last character of a file. Windows-style newlines (\r\n
) are forbidden inside any repository.
No trailing whitespaceβ
Always clean up any trailing whitespace in your .js files before committing.
Use semicolonsβ
According to scientific research, the usage of semicolons is a core value of our community. Consider the points of the opposition, but be a traditionalist when it comes to abusing error correction mechanisms for cheap syntactic pleasures.
100 characters per lineβ
Limit your lines to 100 characters.
Use single quotesβ
Use single quotes, unless you are writing JSON. This helps you separate your objects' strings from normal strings.
// bad π
var foo = "bad";
// good π
var foo = 'bar';
Opening braces go on the same line, Your opening braces go on the same line as the statement.
// bad π
if (true)
{
console.log('losing');
}
// good π
if (true) {
console.log('winning');
}
Also, notice the use of whitespace before and after the condition statement. What if you want to write 'else' or 'else if' along with your 'if'...
// bad π
if (true)
{
console.log('losing');
}
else if (false)
{
console.log('this is bad');
}
else
{
console.log('not good');
}
// good π
if (true) {
console.log('winning');
} else if (false) {
console.log('this is good');
} else {
console.log('finally');
}
Declare one variable per var statementβ
Declare one variable per var statement, it makes it easier to re-order the lines.
// bad π
var keys = ['foo', 'bar'],
values = [23, 42],
object = {},
key;
// good π
var keys = ['foo', 'bar'];
var values = [23, 42];
var object = {};
Whitespaceβ
Use tabsβ
eslint: indent
// bad π
function foo() {
ββlet name;
}
// bad π
function bar() {
βlet name;
}
// good π
function baz() {
β let name;
}
Space Before Blocksβ
Place 1 space before the leading brace.
eslint: space-before-blocks
// bad π
function test(){
console.log('test');
}
// good π
function test() {
console.log('test');
}
// bad π
dog.set('attr',{
age: '1 year',
breed: 'Bernese Mountain Dog',
});
// good π
dog.set('attr', {
age: '1 year',
breed: 'Bernese Mountain Dog',
});
Keyword Spacingβ
Place 1 space before the opening parenthesis in control statements (if
, while
etc.). Place no space between the argument list and the function name in function calls and declarations.
eslint: keyword-spacing
// bad π
if(isJedi) {
fight ();
}
// good π
if (isJedi) {
fight();
}
// bad π
function fight () {
console.log ('Swooosh!');
}
// good π
function fight() {
console.log('Swooosh!');
}
Space Around Infix Operatorsβ
Set off operators with spaces.
eslint: space-infix-ops
// bad π
const x=y+5;
// good π
const x = y + 5;
End of Fileβ
End files with a single newline character.
eslint: eol-last
// bad π
import { es6 } from './AirbnbStyleGuide';
// ...
export default es6;
// bad π
import { es6 } from './AirbnbStyleGuide';
// ...
export default es6;β΅
β΅
// good π
import { es6 } from './AirbnbStyleGuide';
// ...
export default es6;β΅
Chained Callsβ
Use indentation when making long method chains (more than 2 method chains). Use a leading dot, which emphasizes that the line is a method call, not a new statement.
eslint: newline-per-chained-call
eslint: no-whitespace-before-property
// bad π
$('#items').find('.selected').highlight().end().find('.open').updateCount();
// bad π
$('#items').
find('.selected').
highlight().
end().
find('.open').
updateCount();
// good π
$('#items')
.find('.selected')
.highlight()
.end()
.find('.open')
.updateCount();
// bad π
const leds = stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led', true)
.attr('width', (radius + margin) * 2).append('svg:g')
.attr('transform', `translate(${radius + margin},${radius + margin})`)
.call(tron.led);
// good π
const leds = stage.selectAll('.led')
.data(data)
.enter().append('svg:svg')
.classed('led', true)
.attr('width', (radius + margin) * 2)
.append('svg:g')
.attr('transform', `translate(${radius + margin},${radius + margin})`)
.call(tron.led);
// good π
const leds = stage.selectAll('.led').data(data);
Paddingβ
Blank Linesβ
Leave a blank line after blocks and before the next statement.
// bad π
if (foo) {
return bar;
}
return baz;
// good π
if (foo) {
return bar;
}
return baz;
// bad π
const obj = {
foo() {
},
bar() {
},
};
return obj;
// good π
const obj = {
foo() {
},
bar() {
},
};
return obj;
// bad π
const arr = [
function foo() {
},
function bar() {
},
];
return arr;
// good π
const arr = [
function foo() {
},
function bar() {
},
];
return arr;
Padded Blocksβ
Do not pad your blocks with blank lines.
eslint: padded-blocks
// bad π
function bar() {
console.log(foo);
}
// bad π
if (baz) {
console.log(qux);
} else {
console.log(foo);
}
// bad π
class Foo {
constructor(bar) {
this.bar = bar;
}
}
// good π
function bar() {
console.log(foo);
}
// good π
if (baz) {
console.log(qux);
} else {
console.log(foo);
}
No Multiple Blank Linesβ
Do not use multiple blank lines to pad your code.
eslint: no-multiple-empty-lines
// bad π
class Person {
constructor(fullName, email, birthday) {
this.fullName = fullName;
this.email = email;
this.setAge(birthday);
}
setAge(birthday) {
const today = new Date();
const age = this.getAge(today, birthday);
this.age = age;
}
getAge(today, birthday) {
// ..
}
}
// good π
class Person {
constructor(fullName, email, birthday) {
this.fullName = fullName;
this.email = email;
this.setAge(birthday);
}
setAge(birthday) {
const today = new Date();
const age = getAge(today, birthday);
this.age = age;
}
getAge(today, birthday) {
// ..
}
}
Spacingβ
Parentheses Spacingβ
Do not add spaces inside parentheses.
eslint: space-in-parens
// bad π
function bar( foo ) {
return foo;
}
// good π
function bar(foo) {
return foo;
}
// bad π
if ( foo ) {
console.log(foo);
}
// good π
if (foo) {
console.log(foo);
}
Inside Bracketsβ
Do not add spaces inside brackets.
eslint: array-bracket-spacing
// bad π
const foo = [ 1, 2, 3 ];
console.log(foo[ 0 ]);
// good π
const foo = [1, 2, 3];
console.log(foo[0]);
Inside Curly Bracesβ
Add spaces inside curly braces.
eslint: object-curly-spacing
// bad π
const foo = {clark: 'kent'};
// good π
const foo = { clark: 'kent' };
Max Lengthβ
Avoid having lines of code that are longer than 100 characters (including whitespace). Note: long strings are exempt from this rule, and should not be broken up.
eslint: max-len
Why? This ensures readability and maintainability.
// bad π
const foo = jsonData && jsonData.foo && jsonData.foo.bar && jsonData.foo.bar.baz && jsonData.foo.bar.baz.quux && jsonData.foo.bar.baz.quux.xyzzy;
// bad π
$.ajax({ method: 'POST', url: 'https://airbnb.com/', data: { name: 'John' } }).done(() => console.log('Congratulations!')).fail(() => console.log('You have failed this city.'));
// good π
const foo = jsonData
&& jsonData.foo
&& jsonData.foo.bar
&& jsonData.foo.bar.baz
&& jsonData.foo.bar.baz.quux
&& jsonData.foo.bar.baz.quux.xyzzy;
// good π
$.ajax({
method: 'POST',
url: 'https://airbnb.com/',
data: { name: 'John' },
})
.done(() => console.log('Congratulations!'))
.fail(() => console.log('You have failed this city.'));
Block Spacingβ
Require consistent spacing inside an open block token and the next token on the same line. This rule also enforces consistent spacing inside a close block token and previous token on the same line.
eslint: block-spacing
// bad π
function foo() {return true;}
if (foo) { bar = 0;}
// good π
function foo() { return true; }
if (foo) { bar = 0; }
Comma Spacingβ
Avoid spaces before commas and require a space after commas.
eslint: comma-spacing
// bad π
var foo = 1,bar = 2;
var arr = [1 , 2];
// good π
var foo = 1, bar = 2;
var arr = [1, 2];
Computed Property Spacingβ
Enforce spacing inside of computed property brackets.
eslint: computed-property-spacing
// bad π
obj[foo ]
obj[ 'foo']
var x = {[ b ]: a}
obj[foo[ bar ]]
// good π
obj[foo]
obj['foo']
var x = { [b]: a }
obj[foo[bar]]
Function Spacingβ
Avoid spaces between functions and their invocations.
eslint: func-call-spacing
// bad π
func ();
func
();
// good π
func();
Key Spacingβ
Enforce spacing between keys and values in object literal properties.
eslint: key-spacing
// bad π
var obj = { foo : 42 };
var obj2 = { foo:42 };
// good π
var obj = { foo: 42 };
Trailing Spacesβ
Avoid trailing spaces at the end of lines.
eslint: no-trailing-spaces
Multiple Empty Linesβ
Avoid multiple empty lines, only allow one newline at the end of files, and avoid a newline at the beginning of files.
eslint: no-multiple-empty-lines
// bad π - multiple empty lines
var x = 1;
var y = 2;
// bad π - 2+ newlines at end of file
var x = 1;
var y = 2;
// bad π - 1+ newline(s) at beginning of file
var x = 1;
var y = 2;
// good π
var x = 1;
var y = 2;
Typesβ
Primitivesβ
When you access a primitive type you work directly on its value.
string
number
boolean
null
undefined
symbol
bigint
const foo = 1;
let bar = foo;
bar = 9;
console.log(foo, bar); // => 1, 9
- Symbols and BigInts cannot be faithfully polyfilled, so they should not be used when targeting browsers/environments that don't support them natively.
Complex:β
When you access a complex type you work on a reference to its value.
object
array
function
const foo = [1, 2];
const bar = foo;
bar[0] = 9;
console.log(foo[0], bar[0]); // => 9, 9
Referencesβ
Use const
for all of your references:β
avoid using var
. eslint: prefer-const
, no-const-assign
IMPORTANCE: This ensures that you can't reassign your references, which can lead to bugs and difficult to comprehend code.
// bad π
var a = 1;
var b = 2;
// good π
const a = 1;
const b = 2;
Use let
instead of var
.β
If you must reassign references, use 'let' instead of 'var'. eslint: no-var
IMPORTANCE:
let
is block-scoped rather than function-scoped likevar
.
// bad π
var count = 1;
if (true) {
count += 1;
}
// good π , use the let.
let count = 1;
if (true) {
count += 1;
}
Block Scopedβ
Note that both let
and const
are block-scoped.
// const and let only exist in the blocks they are defined in.
{
let a = 1;
const b = 1;
}
console.log(a); // ReferenceError
console.log(b); // ReferenceError
Objectsβ
No New Objectβ
Use the literal syntax for object creation.
eslint: no-new-object
// bad π
const item = new Object();
// good π
const item = {};
Computed Property Namesβ
Use computed property names when creating objects with dynamic property names.
IMPORTANCE: They allow you to define all the properties of an object in one place.
function getKey(k) {
return `a key named ${k}`;
}
// bad π
const obj = {
id: 5,
name: 'Lorem Ipsum',
};
obj[getKey('enabled')] = true;
// good π
const obj = {
id: 5,
name: 'Lorem Ipsum',
[getKey('enabled')]: true,
};
Object Method Shorthandβ
Use object method shorthand.
eslint: object-shorthand
// bad π
const atom = {
value: 1,
addValue: function (value) {
return atom.value + value;
},
};
// good π
const atom = {
value: 1,
addValue(value) {
return atom.value + value;
},
};
Property Value Shorthandβ
Use property value shorthand.
eslint: object-shorthand
IMPORTANCE: It is shorter and descriptive.
const lukeSkywalker = 'Lorem Ipsum';
// bad π
const obj = {
lukeSkywalker: lukeSkywalker,
};
// good π
const obj = {
lukeSkywalker,
};
Shorthand Property Groupingβ
Group your shorthand properties at the beginning of your object declaration.
IMPORTANCE: It's easier to tell which properties are using the shorthand.
const newyorkSubway = 'Newyork Subway';
const newjerseyTransit = 'NewJersy Transit';
// bad π
const obj = {
episodeOne: 1,
twoJediWalkIntoACantina: 2,
newjerseyTransit,
episodeThree: 3,
mayTheFourth: 4,
newyorkSubway,
};
// good π
const obj = {
newjerseyTransit,
newyorkSubway,
episodeOne: 1,
twoJediWalkIntoACantina: 2,
episodeThree: 3,
mayTheFourth: 4,
};
Quote Propsβ
Only quote properties that are invalid identifiers.
eslint: quote-props
IMPORTANCE: In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.
// bad π
const bad = {
'foo': 3,
'bar': 4,
'data-blah': 5,
};
// good π
const good = {
foo: 3,
bar: 4,
'data-blah': 5,
};
Object.prototype
Methodsβ
Do not call Object.prototype
methods directly,
such as hasOwnProperty
, propertyIsEnumerable
, and isPrototypeOf
. eslint: no-prototype-builtins
IMPORTANCE: These methods may be shadowed by properties on the object in question - consider
{ hasOwnProperty: false }
- or, the object may be a null object (Object.create(null)
).
// bad π
console.log(object.hasOwnProperty(key));
// good π
console.log(Object.prototype.hasOwnProperty.call(object, key));
// best
const has = Object.prototype.hasOwnProperty; // cache the lookup once, in module scope.
console.log(has.call(object, key));
/* or */
import has from 'has'; // https://www.npmjs.com/package/has
console.log(has(object, key));
Object Spread Operatorβ
Prefer the object spread operator.
over Object.assign
to shallow-copy objects. Use the object rest operator to get a new object with certain properties omitted.
// very bad ππ
const original = { a: 1, b: 2 };
const copy = Object.assign(original, { c: 3 }); // this mutates `original` Γ Β² _Γ Β²
delete copy.a; // so does this
// bad π
const original = { a: 1, b: 2 };
const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2, c: 3 }
// good π
const original = { a: 1, b: 2 };
const copy = { ...original, c: 3 }; // copy => { a: 1, b: 2, c: 3 }
const { a, ...noA } = copy; // noA => { b: 2, c: 3 }
Arraysβ
No Array Constructorβ
Use the literal syntax for array creation.
eslint: no-array-constructor
// bad π
const items = new Array();
// good π
const items = [];
Use Arraypushβ
Array#push instead of direct assignment to add items to an array.
const someStack = [];
// bad π
someStack[someStack.length] = 'abracadabra';
// good π
someStack.push('abracadabra');
Array Spreadsβ
Use array spreads ...
to copy arrays.
// bad π
const len = items.length;
const itemsCopy = [];
let i;
for (i = 0; i < len; i += 1) {
itemsCopy[i] = items[i];
}
// good π
const itemsCopy = [...items];
Use Spreads for Iterable Objectβ
To convert an iterable object to an array, use spreads ...
instead of Array.from
const foo = document.querySelectorAll('.foo');
// good π
const nodes = Array.from(foo);
// best
const nodes = [...foo];
Using Array.fromβ
Array.from
for converting an array-like object to an array.
const arrLike = { 0: 'foo', 1: 'bar', 2: 'baz', length: 3 };
// bad π
const arr = Array.prototype.slice.call(arrLike);
// good π
const arr = Array.from(arrLike);
Mapping over Iterablesβ
Use Array.from
instead of spread ...
for mapping over iterables, because it avoids creating an intermediate array.
// bad π
const baz = [...foo].map(bar);
// good π
const baz = Array.from(foo, bar);
Array Callback Returnβ
Use return statements in array method callbacks.
It's ok to omit the return if the function body consists of a single statement returning an expression without side effects, following 8.2. eslint: array-callback-return
// good π
[1, 2, 3].map((x) => {
const y = x + 1;
return x * y;
});
// good π
[1, 2, 3].map((x) => x + 1);
// bad π - no returned value means `acc` becomes undefined after the first iteration
[[0, 1], [2, 3], [4, 5],].reduce((acc, item, index) => {
const flatten = acc.concat(item);
});
// good π
[[0, 1], [2, 3], [4, 5],].reduce((acc, item, index) => {
const flatten = acc.concat(item);
return flatten;
});
// bad π
inbox.filter((msg) => {
const { subject, author } = msg;
if (subject === 'Mockingbird') {
return author === 'Harper Lee';
} else {
return false;
}
});
// good π
inbox.filter((msg) => {
const { subject, author } = msg;
if (subject === 'Mockingbird') {
return author === 'Harper Lee';
}
return false;
});
Line Breaks for Array Bracketsβ
Use line breaks after open and before close array brackets if an array has multiple lines
// bad π
const arr = [
[0, 1], [2, 3], [4, 5],
];
const objectInArray = [{
id: 1,
}, {
id: 2,
}];
const numberInArray = [
1, 2
];
// good π
const arr = [[0, 1], [2, 3], [4, 5]];
const objectInArray = [
{
id: 1,
},
{
id: 2,
},
];
const numberInArray = [
1,
2
];
Destructuringβ
Use Object Destructuringβ
Use object destructuring when accessing and using multiple properties of an object.
eslint: prefer-destructuring
IMPORTANCE: Destructuring saves you from creating temporary references for those properties.
// bad π
function getFullName(user) {
const firstName = user.firstName;
const lastName = user.lastName;
return `${firstName} ${lastName}`;
}
// good π
function getFullName(user) {
const { firstName, lastName } = user;
return `${firstName} ${lastName}`;
}
// best
function getFullName({ firstName, lastName }) {
return `${firstName} ${lastName}`;
}
Use Array Destructuringβ
eslint: prefer-destructuring
const arr = [1, 2, 3, 4];
// bad π
const first = arr[0];
const second = arr[1];
// good π
const [first, second] = arr;
Multiple Return Valuesβ
Use object destructuring for multiple return values, not array destructuring.
IMPORTANCE: You can add new properties over time or change the order of things without breaking call sites.
// bad π
function processInput(input) {
// then a miracle occurs
return [left, right, top, bottom];
}
// the caller needs to think about the order of return data
const [left, __, top] = processInput(input);
// good π
function processInput(input) {
// then a miracle occurs
return { left, right, top, bottom };
}
// the caller selects only the data they need
const { left, top } = processInput(input);
Stringsβ
Single Quotesβ
Use single quotes ''
for strings.
eslint: quotes
// bad π
const name = 'Capt. Janeway';
// bad π - template literals should contain interpolation or newlines
const name = `Capt. Janeway`;
// good π
const name = 'Capt. Janeway';
Broken Stringsβ
Strings that cause the line to go over 100 characters should not be written across multiple lines using string concatenation.
IMPORTANCE: Broken strings are painful to work with and make code less searchable.
// bad π
const errorMessage = 'This is a super long error that was thrown because \
of Batman. When you stop to think about how Batman had anything to do \
with this, you would get nowhere \
fast.';
// bad π
const errorMessage = 'This is a super long error that was thrown because ' +
'of Batman. When you stop to think about how Batman had anything to do ' +
'with this, you would get nowhere fast.';
// good π
const errorMessage =
'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.';
Prefer Template Stringsβ
When programmatically building up strings, use template strings instead of concatenation.
eslint: prefer-template
template-curly-spacing
IMPORTANCE: Template strings give you a readable, concise syntax with proper newlines and string interpolation features.
// bad π
function sayHi(name) {
return 'How are you, ' + name + '?';
}
// bad π
function sayHi(name) {
return ['How are you, ', name, '?'].join();
}
// bad π
function sayHi(name) {
return `How are you, ${name}?`;
}
// good π
function sayHi(name) {
return `How are you, ${name}?`;
}
No Evalβ
Never use eval()
on a string, it opens too many vulnerabilities.
eslint: no-eval
No Useless Escapesβ
Do not unnecessarily escape characters in strings.
eslint: no-useless-escape
IMPORTANCE: Backslashes harm readability, thus they should only be present when necessary.
// bad π
const foo = ''this' is \'quoted\'';
// good π
const foo = ''this' is \'quoted\'';
const foo = `my name is '${name}'`;
Functionsβ
Function Styleβ
Use named function expressions instead of function declarations.
eslint: func-style
IMPORTANCE: Function declarations are hoisted, which means that it's easy - too easy - to reference the function before it is defined in the file. This harms readability and maintainability.
// bad π
function foo() {
// ...
}
// bad π
const foo = function () {
// ...
};
// good π
// lexical name distinguished from the variable-referenced invocation(s)
const short = function longUniqueMoreDescriptiveLexicalFoo() {
// ...
};
Wrap Immediately Invoked Functionsβ
Wrap immediately invoked function expressions in parentheses.
eslint: wrap-iife
IMPORTANCE: An immediately invoked function expression is a single unit - wrapping both it, and its invocation parens, in parens, cleanly expresses this. Note that in a world with modules everywhere, you almost never need an IIFE.
// immediately-invoked function expression (IIFE)
(function () {
console.log('Welcome to the Internet. Please follow me.');
})();
No Loop Functionsβ
Never declare a function in a non-function block
(if
, while
, etc). Assign the function to a variable instead.
eslint: no-loop-func
A function declaration is not a statement.β
// bad π
if (currentUser) {
function test() {
console.log('Nope.');
}
}
// good π
let test;
if (currentUser) {
test = () => {
console.log('Yup.');
};
}
Parameters and Argumentsβ
arguments
β
Never name a parameter arguments
. This will take precedence over the arguments
object that is given to every function scope.
// bad π
function foo(name, options, arguments) {
// ...
}
// good π
function foo(name, options, args) {
// ...
}
Prefer Rest Paramsβ
Never use arguments
, opt to use rest syntax ...
instead.
eslint: prefer-rest-params
IMPORTANCE:
...
is explicit about which arguments you want pulled.
// bad π
function concatenateAll() {
const args = Array.prototype.slice.call(arguments);
return args.join('');
}
// good π
function concatenateAll(...args) {
return args.join('');
}
Default Parameter Syntaxβ
Use default parameter syntax rather than mutating function arguments.
// really bad
function handleThings(opts) {
// No! We shouldn't mutate function arguments.
// Double bad: if opts is falsy it'll be set to an object which may
// be what you want but it can introduce subtle bugs.
opts = opts || {};
// ...
}
// still bad
function handleThings(opts) {
if (opts === void 0) {
opts = {};
}
// ...
}
// good π
function handleThings(opts = {}) {
// ...
}
Parameter Side Effectsβ
Avoid side effects with default parameters.
IMPORTANCE: They are confusing to reason about.
var b = 1;
// bad π
function count(a = b++) {
console.log(a);
}
count(); // 1
count(); // 2
count(3); // 3
count(); // 3
Default Parameters Lastβ
Always put default parameters last.
// bad π
function handleThings(opts = {}, name) {
// ...
}
// good π
function handleThings(name, opts = {}) {
// ...
}
Never Mutate Parameters.β
eslint: no-param-reassign
IMPORTANCE: Manipulating objects passed in as parameters can cause unwanted variable side effects in the original caller.
// bad π
function f1(obj) {
obj.key = 1;
}
// good π
function f2(obj) {
const key = Object.prototype.hasOwnProperty.call(obj, 'key') ? obj.key : 1;
}
Never Reassign Parameters.β
eslint: no-param-reassign
IMPORTANCE: Reassigning parameters can lead to unexpected behavior, especially when accessing the
arguments
object. It can also cause optimization issues, especially in V8.
// bad π
function f1(a) {
a = 1;
// ...
}
function f2(a) {
if (!a) { a = 1; }
// ...
}
// good π
function f3(a) {
const b = a || 1;
// ...
}
function f4(a = 1) {
// ...
}
No New Functionβ
Never use the Function constructor to create a new function.
eslint: no-new-func
IMPORTANCE: Creating a function in this way evaluates a string similarly to
eval()
, which opens vulnerabilities.
// bad π
var add = new Function('a', 'b', 'return a + b');
// still bad
var subtract = Function('a', 'b', 'return a - b');
Function Spacingβ
Spacing in a function signature.
eslint: space-before-function-paren
space-before-blocks
IMPORTANCE: Consistency is good, and you shouldn't have to add or remove a space when adding or removing a name.
// bad π
const f = function () {};
const g = function () {};
const h = function () {};
// good π
const x = function () {};
const y = function a() {};
Prefer Spreadβ
Prefer the use of the spread operator ...
to call variadic functions.
eslint: prefer-spread
IMPORTANCE: It's cleaner, you don't need to supply a context, and you can not easily compose
new
withapply
.
// bad π
const x = [1, 2, 3, 4, 5];
console.log.apply(console, x);
// good π
const x = [1, 2, 3, 4, 5];
console.log(...x);
// bad π
new (Function.prototype.bind.apply(Date, [null, 2016, 8, 5]))();
// good π
new Date(...[2016, 8, 5]);
Function Parentheses Newlineβ
Functions with multiline signatures, or invocations, should be indented just like every other multiline.
eslint: function-paren-newline
// bad π
function foo(bar,
baz,
quux) {
// ...
}
// good π
function foo(
bar,
baz,
quux,
) {
// ...
}
// bad π
console.log(foo,
bar,
baz);
// good π
console.log(
foo,
bar,
baz,
);
Arrow Functionsβ
Prefer Arrow Callbackβ
When you must use an anonymous function (as when passing an inline callback), use arrow function notation.
eslint: prefer-arrow-callback
, arrow-spacing
IMPORTANCE: It creates a version of the function that executes in the context of
this
, which is usually what you want, and is a more concise syntax.
Why not? If you have a fairly complicated function, you might move that logic out into its own named function expression.
// bad π
[1, 2, 3].map(function (x) {
const y = x + 1;
return x * y;
});
// good π
[1, 2, 3].map((x) => {
const y = x + 1;
return x * y;
});
Arrow Stylingβ
If the function body consists of a single statement, omit the braces and use the implicit return. Otherwise, keep the braces and use a return
statement.
eslint: arrow-parens
, arrow-body-style
IMPORTANCE: It reads well when multiple functions are chained together.
// bad π
[1, 2, 3].map((number) => {
const nextNumber = number + 1;
`A string containing the ${nextNumber}.`;
});
// good π
[1, 2, 3].map((number) => `A string containing the ${number + 1}.`);
// good π
[1, 2, 3].map((number) => {
const nextNumber = number + 1;
return `A string containing the ${nextNumber}.`;
});
// good π
[1, 2, 3].map((number, index) => ({
[index]: number,
}));
// No implicit return with side effects
function foo(callback) {
const val = callback();
if (val === true) {
// Do something if callback returns true
}
}
let bool = false;
// bad π
foo(() => (bool = true));
// good π
foo(() => {
bool = true;
});
Arrow Readabilityβ
In case the expression spans over multiple lines, wrap it in parentheses for better readability.
IMPORTANCE: It shows clearly where the function starts and ends.
// bad π
['get', 'post', 'put'].map((httpMethod) => Object.prototype.hasOwnProperty.call(
httpMagicObjectWithAVeryLongName,
httpMethod
)
);
// good π
['get', 'post', 'put'].map((httpMethod) =>
Object.prototype.hasOwnProperty.call(
httpMagicObjectWithAVeryLongName,
httpMethod
)
);
Arrow Parenthesesβ
Always include parentheses around arguments for clarity and consistency.
eslint: arrow-parens
IMPORTANCE: Minimizes diff churn when adding or removing arguments.
// bad π
[1, 2, 3].map(x => x * x);
// good π
[1, 2, 3].map((x) => x * x);
// bad π
[1, 2, 3].map(number => (
`A long string with the ${number}. It's so long that we don't want it to take up space on the .map line!`
));
// good π
[1, 2, 3].map((number) => (
`A long string with the ${number}. It's so long that we don't want it to take up space on the .map line!`
));
// bad π
[1, 2, 3].map(x => {
const y = x + 1;
return x * y;
});
// good π
[1, 2, 3].map((x) => {
const y = x + 1;
return x * y;
});
No Confusing Arrowβ
Avoid confusing arrow function syntax (=>
) with comparison operators (<=
, >=
).
eslint: no-confusing-arrow
// bad π
const itemHeight = (item) => item.height <= 256 ? item.largeSize : item.smallSize;
// bad π
const itemHeight = (item) => item.height >= 256 ? item.largeSize : item.smallSize;
// good π
const itemHeight = (item) => (item.height <= 256 ? item.largeSize : item.smallSize);
// good π
const itemHeight = (item) => {
const { height, largeSize, smallSize } = item;
return height <= 256 ? largeSize : smallSize;
};
Implicit Arrow Linebreakβ
Enforce the location of arrow function bodies with implicit returns.
eslint: implicit-arrow-linebreak
// bad π
(foo) =>
bar;
(foo) =>
(bar);
// good π
(foo) => bar;
(foo) => (bar);
(foo) => (
bar
)
Classes & Constructorsβ
Classβ
Always use class
.
IMPORTANCE:
class
syntax is more concise and easier to reason about.
// bad π
function Queue(contents = []) {
this.queue = [...contents];
}
Queue.prototype.pop = function () {
const value = this.queue[0];
this.queue.splice(0, 1);
return value;
};
// good π
class Queue {
constructor(contents = []) {
this.queue = [...contents];
}
pop() {
const value = this.queue[0];
this.queue.splice(0, 1);
return value;
}
}
Extendsβ
Use extends
for inheritance.
IMPORTANCE: It is a built-in way to inherit prototype functionality without breaking
instanceof
.
// bad π
const inherits = require('inherits');
function PeekableQueue(contents) {
Queue.apply(this, contents);
}
inherits(PeekableQueue, Queue);
PeekableQueue.prototype.peek = function () {
return this.queue[0];
};
// good π
class PeekableQueue extends Queue {
peek() {
return this.queue[0];
}
}
Method Chainingβ
Methods can return this
to help with method chaining.
// bad π
Jedi.prototype.jump = function () {
this.jumping = true;
return true;
};
Jedi.prototype.setHeight = function (height) {
this.height = height;
};
const luke = new Jedi();
luke.jump(); // => true
luke.setHeight(20); // => undefined
// good π
class Jedi {
jump() {
this.jumping = true;
return this;
}
setHeight(height) {
this.height = height;
return this;
}
}
const luke = new Jedi();
luke.jump()
.setHeight(20);
toString()β
Itβs okay to write a custom toString()
method, just make sure it works successfully and causes no side effects.
class Jedi {
constructor(options = {}) {
this.name = options.name || 'no name';
}
getName() {
return this.name;
}
toString() {
return `Jedi - ${this.getName()}`;
}
}
No Useless Constructorβ
Classes have a default constructor if one is not specified.
An empty constructor function or one that just delegates to a parent class is unnecessary. eslint: no-useless-constructor
// bad π
class Jedi {
constructor() {}
getName() {
return this.name;
}
}
// bad π
class Rey extends Jedi {
constructor(...args) {
super(...args);
}
}
// good π
class Rey extends Jedi {
constructor(...args) {
super(...args);
this.name = 'Rey';
}
}
No Duplicate Class Membersβ
Avoid duplicate class members.
eslint: no-dupe-class-members
IMPORTANCE: Duplicate class member declarations will silently prefer the last one - having duplicates is almost certainly a bug.
// bad π
class Foo {
bar() { return 1; }
bar() { return 2; }
}
// good π
class Foo {
bar() { return 1; }
}
// good π
class Foo {
bar() { return 2; }
}
Class Methods Use this
β
Class methods should use this
or be made into a static method unless an external library or framework requires to use specific non-static methods.
Being an instance method should indicate that it behaves differently based on properties of the receiver. eslint: class-methods-use-this
// bad π
class Foo {
bar() {
console.log('bar');
}
}
// good π - this is used
class Foo {
bar() {
console.log(this.bar);
}
}
// good π - constructor is exempt
class Foo {
constructor() {
// ...
}
}
// good π - static methods aren't expected to use this
class Foo {
static bar() {
console.log('bar');
}
}
Modulesβ
Import/Exportβ
Always use modules (import
/export
) over a non-standard module system. You can always transpile to your preferred module system.
Why? Modules are the future, letβs start using the future now.
// bad π
const AirbnbStyleGuide = require('./AirbnbStyleGuide');
module.exports = AirbnbStyleGuide.es6;
// ok
import AirbnbStyleGuide from './AirbnbStyleGuide';
export default AirbnbStyleGuide.es6;
// best
import { es6 } from './AirbnbStyleGuide';
export default es6;
Wildcardsβ
Do not use wildcard imports.
Why? This makes sure you have a single default export.
// bad π
import * as AirbnbStyleGuide from './AirbnbStyleGuide';
// good π
import AirbnbStyleGuide from './AirbnbStyleGuide';
Export From Importβ
And do not export directly from an import.
Why? Although the one-liner is concise, having one clear way to import and one clear way to export makes things consistent.
// bad π
// filename es6.js
export { es6 as default } from './AirbnbStyleGuide';
// good π
// filename es6.js
import { es6 } from './AirbnbStyleGuide';
export default es6;
No Duplicate Importsβ
Only import from a path in one place.
eslint: no-duplicate-imports
Why? Having multiple lines that import from the same path can make code harder to maintain.
// bad π
import foo from 'foo';
// β¦ some other imports β¦ //
import { named1, named2 } from 'foo';
// good π
import foo, { named1, named2 } from 'foo';
// good π
import foo, {
named1,
named2,
} from 'foo';
Do Not Export Mutable Bindings.β
eslint: import/no-mutable-exports
Why? Mutation should be avoided in general, but in particular when exporting mutable bindings. While this technique may be needed for some special cases, in general, only constant references should be exported.
// bad π
let foo = 3;
export { foo };
// good π
const foo = 3;
export { foo };
Named and Default Exportβ
There are two different types of export, named and default. You can have multiple named exports per module but only one default export.
In JS modules with a single export, prefer default export over named export.
Note: this is inverted in Typescript, where we prefer named exports and avoid default export.
eslint: import/prefer-default-export
Why? To encourage more files that only ever export one thing, which is better for readability and maintainability.
// okay
export default function foo() {}
// good π
export function foo() {}
Put all import
s above non-import statements.
eslint: import/first
Why? Since
import
s are hoisted, keeping them all at the top prevents surprising behavior.
// bad π
import foo from 'foo';
foo.init();
import bar from 'bar';
// good π
import foo from 'foo';
import bar from 'bar';
foo.init();
Object Curly Newlineβ
Multiline imports should be indented just like multiline array and object literals.
eslint: object-curly-newline
Why? The curly braces follow the same indentation rules as every other curly brace block in the style guide, as do the trailing commas.
// bad π
import {longNameA, longNameB, longNameC, longNameD, longNameE} from 'path';
// good π
import {
longNameA,
longNameB,
longNameC,
longNameD,
longNameE,
} from 'path';
No webpack Loader Syntaxβ
Disallow Webpack loader syntax in module import statements.
eslint: import/no-webpack-loader-syntax
Why? Since using Webpack syntax in the imports couples the code to a module bundler. Prefer using the loader syntax in
webpack.config.js
.
// bad π
import fooSass from 'css!sass!foo.scss';
import barCss from 'style!css!bar.css';
// good π
import fooSass from 'foo.scss';
import barCss from 'bar.css';
No JS Filename Extensionsβ
Do not include JavaScript filename extensions
eslint: import/extensions
Why? Including extensions inhibits refactoring, and inappropriately hardcodes implementation details of the module you're importing in every consumer.
// bad π
import foo from './foo.js';
import bar from './bar.jsx';
import baz from './baz/index.jsx';
// good π
import foo from './foo';
import bar from './bar';
import baz from './baz';
Iterators and Generatorsβ
Iteratorsβ
Don't Use Iterators.
Prefer JavaScript's higher-order functions instead of loops like for-in
or for-of
. eslint: no-iterator
no-restricted-syntax
IMPORTANCE: This enforces our immutable rule. Dealing with pure functions that return values is easier to reason about than side effects.
Use
map()
/every()
/filter()
/find()
/findIndex()
/reduce()
/some()
/ ... to iterate over arrays, andObject.keys()
/Object.values()
/Object.entries()
to produce arrays so you can iterate over objects.
const numbers = [1, 2, 3, 4, 5];
// bad π
let sum = 0;
for (let num of numbers) {
sum += num;
}
sum === 15;
// good π
let sum = 0;
numbers.forEach((num) => {
sum += num;
});
sum === 15;
// best (use the functional force)
const sum = numbers.reduce((total, num) => total + num, 0);
sum === 15;
// bad π
const increasedByOne = [];
for (let i = 0; i < numbers.length; i++) {
increasedByOne.push(numbers[i] + 1);
}
// good π
const increasedByOne = [];
numbers.forEach((num) => {
increasedByOne.push(num + 1);
});
// best (keeping it functional)
const increasedByOne = numbers.map((num) => num + 1);
Generatorsβ
Donβt Use Generators For Now
Why? They donβt transpile well to ES5.
Generator Spacingβ
If you must use generators, or if you disregard our advice, make sure their function signature is spaced properly.
eslint: generator-star-spacing
Why?
function
and*
are part of the same conceptual keyword -*
is not a modifier forfunction
,function*
is a unique construct, different fromfunction
.
// bad π
function * foo() {
// ...
}
// bad π
const bar = function * () {
// ...
};
// bad π
const baz = function *() {
// ...
};
// bad π
const quux = function*() {
// ...
};
// bad π
function*foo() {
// ...
}
// bad π
function *foo() {
// ...
}
// very bad
function
*
foo() {
// ...
}
// very bad
const wat = function
*
() {
// ...
};
// good π
function* foo() {
// ...
}
// good π
const foo = function* () {
// ...
};
Propertiesβ
Dot Notationβ
Use dot notation when accessing properties.
eslint: dot-notation
const luke = {
jedi: true,
age: 28,
};
// bad π
const isJedi = luke['jedi'];
// good π
const isJedi = luke.jedi;
Bracket Notationβ
Use bracket notation []
when accessing properties with a variable.
const luke = {
jedi: true,
age: 28,
};
function getProp(prop) {
return luke[prop];
}
const isJedi = getProp('jedi');
No Restricted Propertiesβ
Use exponentiation operator **
when calculating exponentiations.
eslint: no-restricted-properties
.
// bad π
const binary = Math.pow(2, 10);
// good π
const binary = 2 ** 10;
Variablesβ
Use const
and let
β
Always use const
or let
to declare variables.
'var' is a global variables. We want to avoid using the global namespace. eslint: no-undef
prefer-const
// bad π
superPower = new SuperPower();
// good π
const superPower = new SuperPower();
One Variableβ
Use one const
or let
declaration per variable or assignment.
eslint: one-var
IMPORTANCE: It's easier to add new variable declarations this way, and you never have to worry about swapping out a
;
for a,
or introducing punctuation-only diffs. You can also step through each declaration with the debugger, instead of jumping through all of them at once.
// bad π
const items = getItems(),
goSportsTeam = true,
dragonball = 'z';
// bad π
// (compare to above, and try to spot the mistake)
const items = getItems(),
goSportsTeam = true;
dragonball = 'z';
// good π
const items = getItems();
const goSportsTeam = true;
const dragonball = 'z';
Grouping Variablesβ
Group all your const
and then group all your let
.
This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.
// bad π
let i, len, dragonball,
items = getItems(),
goSportsTeam = true;
// bad π
let i;
const items = getItems();
let dragonball;
const goSportsTeam = true;
let len;
// good π
const goSportsTeam = true;
const items = getItems();
let dragonball;
let i;
let length;
Reasonably Placed Variablesβ
Assign variables where you need them, but place them in a reasonable place.
let
andconst
are block scoped and not function scoped.
// bad π - unnecessary function call
function checkName(hasName) {
const name = getName();
if (hasName === 'test') {
return false;
}
if (name === 'test') {
this.setName('');
return false;
}
return name;
}
// good π
function checkName(hasName) {
if (hasName === 'test') {
return false;
}
const name = getName();
if (name === 'test') {
this.setName('');
return false;
}
return name;
}
No Multi Assignβ
Don't chain variable assignments.
eslint: no-multi-assign
Why? Chaining variable assignments creates implicit global variables.
// bad π
(function example() {
// JavaScript interprets this as
// let a = ( b = ( c = 1 ) );
// The let keyword only applies to variable a; variables b and c become
// global variables.
let a = (b = c = 1);
}());
console.log(a); // throws ReferenceError
console.log(b); // 1
console.log(c); // 1
// good π
(function example() {
let a = 1;
let b = a;
let c = a;
}());
console.log(a); // throws ReferenceError
console.log(b); // throws ReferenceError
console.log(c); // throws ReferenceError
// the same applies for `const`
No Unary Incrementsβ
Avoid using unary increments and decrements (++
, --
).
eslint no-plusplus
Why? Per the eslint documentation, unary increment and decrement statements are subject to automatic semicolon insertion and can cause silent errors with incrementing or decrementing values within an application. It is also more expressive to mutate your values with statements like
num += 1
instead ofnum++
ornum ++
. Disallowing unary increment and decrement statements also prevents you from pre-incrementing/pre-decrementing values unintentionally which can also cause unexpected behavior in your programs.
// bad π
const array = [1, 2, 3];
let num = 1;
num++;
--num;
let sum = 0;
let truthyCount = 0;
for (let i = 0; i < array.length; i++) {
let value = array[i];
sum += value;
if (value) {
truthyCount++;
}
}
// good π
const array = [1, 2, 3];
let num = 1;
num += 1;
num -= 1;
const sum = array.reduce((a, b) => a + b, 0);
const truthyCount = array.filter(Boolean).length;
Operator Linebreakβ
Avoid linebreaks before or after =
in an assignment.
If your assignment violates max-len
, surround the value in parens. eslint operator-linebreak
.
Linebreaks surrounding =
can obfuscate the value of an assignment.
// bad π
const foo =
superLongLongLongLongLongLongLongLongFunctionName();
// bad π
const foo
= 'superLongLongLongLongLongLongLongLongString';
// good π
const foo = (
superLongLongLongLongLongLongLongLongFunctionName();
);
// good π
const foo = 'superLongLongLongLongLongLongLongLongString';
No Unused Variablesβ
Disallow unused variables.
eslint: no-unused-vars
Why? Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.
// bad π
var some_unused_var = 42;
// Write-only variables are not considered as used.
var y = 10;
y = 5;
// A read for a modification of itself is not considered as used.
var z = 0;
z = z + 1;
// Unused function arguments.
function getX(x, y) {
return x;
}
// good π
function getXPlusY(x, y) {
return x + y;
}
var x = 1;
var y = a + 2;
alert(getXPlusY(x, y));
// 'type' is ignored even if unused because it has a rest property sibling.
// This is a form of extracting an object that omits the specified keys.
var { type, ...coords } = data;
// 'coords' is now the 'data' object without its 'type' property.
Object / Array creationβ
Use trailing commas and put short declarations on a single line.
// bad π
var a = [
'hello', 'world'
];
var b = {'good': 'code'
, is generally: 'pretty'
};
// good π
var a = ['hello', 'world'];
var b = {
good: 'code',
'is generally': 'pretty',
};
Hoistingβ
var
β
var
declarations get hoisted to the top of their closest enclosing function scope, their assignment does not.
const
andlet
declarations are blessed with a new concept called Temporal Dead Zones (TDZ). Itβs important to know why typeof is no longer safe.
// we know this wouldnβt work (assuming there
// is no notDefined global variable)
function example() {
console.log(notDefined); // => throws a ReferenceError
}
// creating a variable declaration after you
// reference the variable will work due to
// variable hoisting. Note: the assignment
// value of `true` is not hoisted.
function example() {
console.log(declaredButNotAssigned); // => undefined
var declaredButNotAssigned = true;
}
// the interpreter is hoisting the variable
// declaration to the top of the scope,
// which means our example could be rewritten as:
function example() {
let declaredButNotAssigned;
console.log(declaredButNotAssigned); // => undefined
declaredButNotAssigned = true;
}
// using const and let
function example() {
console.log(declaredButNotAssigned); // => throws a ReferenceError
console.log(typeof declaredButNotAssigned); // => throws a ReferenceError
const declaredButNotAssigned = true;
}
Anonymous Function Expressionsβ
Anonymous function expressions hoist their variable name, but not the function assignment.
function example() {
console.log(anonymous); // => undefined
anonymous(); // => TypeError anonymous is not a function
var anonymous = function () {
console.log('anonymous function expression');
};
}
Named Function Expressionsβ
Named function expressions hoist the variable name, not the function name or the function body.
function example() {
console.log(named); // => undefined
named(); // => TypeError named is not a function
superPower(); // => ReferenceError superPower is not defined
var named = function superPower() {
console.log('Flying');
};
}
// the same is true when the function name
// is the same as the variable name.
function example() {
console.log(named); // => undefined
named(); // => TypeError named is not a function
var named = function named() {
console.log('named');
};
}
Function Declarationsβ
Function declarations hoist their name and the function body.
function example() {
superPower(); // => Flying
function superPower() {
console.log('Flying');
}
}
For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.
Comparison Operators & Equalityβ
Equalsβ
Must use ===
and !==
over ==
and !=
.
eslint: eqeqeq
if
β
Conditional statements such as the if
statement evaluate their expression using coercion with the ToBoolean
abstract method and always follow these simple rules:
- Objects evaluate to true
- Undefined evaluates to false
- Null evaluates to false
- Booleans evaluate to the value of the boolean
- Numbers evaluate to false if +0, -0, or NaN, otherwise true
- Strings evaluate to false if an empty string
''
, otherwise true
if ([0] && []) {
// true
// an array (even an empty one) is an object, objects will evaluate to true
}
Booleans, Strings and Numbersβ
Use shortcuts for booleans, but explicit comparisons for strings and numbers.
// bad π
if (isValid === true) {
// ...
}
// good π
if (isValid) {
// ...
}
// bad π
if (name) {
// ...
}
// good π
if (name !== '') {
// ...
}
// bad π
if (collection.length) {
// ...
}
// good π
if (collection.length > 0) {
// ...
}
More Infoβ
For more information see Truth Equality and JavaScript by Angus Croll.
No Case Declarationsβ
Use braces to create blocks in case
and default
clauses that contain lexical declarations (e.g. let
, const
, function
, and class
).
eslint: no-case-declarations
Why? Lexical declarations are visible in the entire
switch
block but only get initialized when assigned, which only happens when itscase
is reached. This causes problems when multiplecase
clauses attempt to define the same thing.
// bad π
switch (foo) {
case 1:
let x = 1;
break;
case 2:
const y = 2;
break;
case 3:
function f() {
// ...
}
break;
default:
class C {}
}
// good π
switch (foo) {
case 1: {
let x = 1;
break;
}
case 2: {
const y = 2;
break;
}
case 3: {
function f() {
// ...
}
break;
}
case 4:
bar();
break;
default: {
class C {}
}
}
Ternariesβ
Ternaries should not be nested and generally be single line expressions.
eslint: no-nested-ternary
// bad π
const foo = maybe1 > maybe2
? 'bar'
: value1 > value2 ? 'baz' : null;
// split into 2 separated ternary expressions
const maybeNull = value1 > value2 ? 'baz' : null;
// better
const foo = maybe1 > maybe2
? 'bar'
: maybeNull;
// best
const foo = maybe1 > maybe2 ? 'bar' : maybeNull;
Unnecessary Ternariesβ
Avoid unneeded ternary statements.
eslint: no-unneeded-ternary
// bad π
const foo = a ? a : b;
const bar = c ? true : false;
const baz = c ? false : true;
// good π
const foo = a || b;
const bar = !!c;
const baz = !c;
Mixing Operatorsβ
When mixing operators, enclose them in parentheses.
The only exception is the standard arithmetic operators: +
, -
, and **
since their precedence is broadly understood. We recommend enclosing /
and *
in parentheses because their precedence can be ambiguous when they are mixed.
eslint: no-mixed-operators
IMPORTANCE: This improves readability and clarifies the developer's intention.
// bad π
const foo = a && b < 0 || c > 0 || d + 1 === 0;
// bad π
const bar = a ** b - 5 % d;
// bad π
// one may be confused into thinking (a || b) && c
if (a || b && c) {
return d;
}
// bad π
const bar = a + b / c * d;
// good π
const foo = (a && b < 0) || c > 0 || (d + 1 === 0);
// good π
const bar = a ** b - (5 % d);
// good π
if (a || (b && c)) {
return d;
}
// good π
const bar = a + (b / c) * d;
Blocksβ
Multiline Blocksβ
Use braces with all multiline blocks.
eslint: nonblock-statement-body-position
// bad π
if (test)
return false;
// good π
if (test) return false;
// good π
if (test) {
return false;
}
// bad π
function foo() { return false; }
// good π
function bar() {
return false;
}
Brace Styleβ
If you're using multiline blocks with if
and else
, put else
on the same line. as your if
block's closing brace.
eslint: brace-style
// bad π
if (test) {
thing1();
thing2();
} else {
thing3();
}
// good π
if (test) {
thing1();
thing2();
} else {
thing3();
}
No Else Returnβ
If an if
block always executes a return
statement, the subsequent else
block is unnecessary.
A return
in an else if
block following an if
block that contains a return
can be separated into multiple if
blocks. eslint: no-else-return
// bad π
function foo() {
if (x) {
return x;
} else {
return y;
}
}
// bad π
function cats() {
if (x) {
return x;
} else if (y) {
return y;
}
}
// bad π
function dogs() {
if (x) {
return x;
} else {
if (y) {
return y;
}
}
}
// good π
function foo() {
if (x) {
return x;
}
return y;
}
// good π
function cats() {
if (x) {
return x;
}
if (y) {
return y;
}
}
// good π
function dogs(x) {
if (x) {
if (z) {
return y;
}
} else {
return z;
}
}
Control Statementsβ
New Line Conditionβ
In case your control statement (if
, while
etc.) gets too long or exceeds the maximum line length, each (grouped) condition could be put into a new line. The logical operator should begin the line.
IMPORTANCE: This also improves readability by making it easier to visually follow complex logic.
// bad π
if ((foo === 123 || bar === 'abc') && doesItLookGoodWhenItBecomesThatLong() && isThisReallyHappening()) {
thing1();
}
// bad π
if (foo === 123 &&
bar === 'abc') {
thing1();
}
// bad π
if (foo === 123
&& bar === 'abc') {
thing1();
}
// bad π
if (
foo === 123 &&
bar === 'abc'
) {
thing1();
}
// good π
if (
foo === 123
&& bar === 'abc'
) {
thing1();
}
// good π
if (
(foo === 123 || bar === 'abc')
&& doesItLookGoodWhenItBecomesThatLong()
&& isThisReallyHappening()
) {
thing1();
}
// good π
if (foo === 123 && bar === 'abc') {
thing1();
}
Selection Operatorsβ
Don't use selection operators in place of control statements.
// bad π
!isRunning && startRunning();
// good π
if (!isRunning) {
startRunning();
}
Commentsβ
Multiline Commentsβ
Use /** ... */
for multiline comments.
// bad π
// make() returns a new element
// based on the passed in tag name
//
// @param {String} tag
// @return {Element} element
function make(tag) {
// ...
return element;
}
// good π
/**
* make() returns a new element
* based on the passed-in tag name
*/
function make(tag) {
// ...
return element;
}
Single Line Commentsβ
Use //
for single line comments.
Place single line comments on a newline above the subject of the comment. Put an empty line before the comment unless it's on the first line of a block.
// bad π
const active = true; // is current tab
// good π
// is current tab
const active = true;
// bad π
function getType() {
console.log('fetching type...');
// set the default type to 'no type'
const type = this.type || 'no type';
return type;
}
// good π
function getType() {
console.log('fetching type...');
// set the default type to 'no type'
const type = this.type || 'no type';
return type;
}
// also good
function getType() {
// set the default type to 'no type'
const type = this.type || 'no type';
return type;
}
Spaced Commentβ
Start all comments with a space to make it easier to read.
eslint: spaced-comment
// bad π
//is current tab
const active = true;
// good π
// is current tab
const active = true;
// bad π
/**
*make() returns a new element
*based on the passed-in tag name
*/
function make(tag) {
// ...
return element;
}
// good π
/**
* make() returns a new element
* based on the passed-in tag name
*/
function make(tag) {
// ...
return element;
}
FIXME
or TODO
β
Prefixing your comments with FIXME
or TODO
helps other developers quickly understand.
Use // FIXME:
to annotate problems.β
class Calculator extends Abacus {
constructor() {
super();
// FIXME: shouldn't use a global here
total = 0;
}
}
Use // TODO:
to annotate solutions to problems.β
class Calculator extends Abacus {
constructor() {
super();
// TODO: total should be configurable by an options param
this.total = 0;
}
}
Commasβ
Leading commas: Nope.β
eslint: comma-style
// bad π
const story = [
once
, upon
, aTime
];
// good π
const story = [
once,
upon,
aTime,
];
// bad π
const hero = {
firstName: 'Ada'
, lastName: 'Lovelace'
, birthYear: 1815
, superPower: 'computers'
};
// good π
const hero = {
firstName: 'Ada',
lastName: 'Lovelace',
birthYear: 1815,
superPower: 'computers',
};
Additional trailing comma: Yup.β
eslint: comma-dangle
Why? This leads to cleaner git diffs. Also, transpilers like Babel will remove the additional trailing comma in the transpiled code which means you donβt have to worry about the trailing comma problem in legacy browsers.
// bad π - git diff without trailing comma
const hero = {
firstName: 'Florence',
- lastName: 'Nightingale'
+ lastName: 'Nightingale',
+ inventorOf: ['coxcomb chart', 'modern nursing']
};
// good π - git diff with trailing comma
const hero = {
firstName: 'Florence',
lastName: 'Nightingale',
+ inventorOf: ['coxcomb chart', 'modern nursing'],
};
// bad π
const hero = {
firstName: 'Dana',
lastName: 'Scully'
};
const heroes = [
'Batman',
'Superman'
];
// good π
const hero = {
firstName: 'Dana',
lastName: 'Scully',
};
const heroes = [
'Batman',
'Superman',
];
// bad π
function createHero(
firstName,
lastName,
inventorOf
) {
// does nothing
}
// good π
function createHero(
firstName,
lastName,
inventorOf,
) {
// does nothing
}
// good π (note that a comma must not appear after a "rest" element)
function createHero(
firstName,
lastName,
inventorOf,
...heroArgs
) {
// does nothing
}
// bad π
createHero(
firstName,
lastName,
inventorOf
);
// good π
createHero(
firstName,
lastName,
inventorOf,
);
// good π (note that a comma must not appear after a "rest" element)
createHero(
firstName,
lastName,
inventorOf,
...heroArgs
);
Semicolonsβ
Yup.β
eslint: semi
Why? When JavaScript encounters a line break without a semicolon, it uses a set of rules called Automatic Semicolon Insertion to determine whether or not it should regard that line break as the end of a statement, and (as the name implies) place a semicolon into your code before the line break if it thinks so. ASI contains a few eccentric behaviors, though, and your code will break if JavaScript misinterprets your line break. These rules will become more complicated as new features become a part of JavaScript. Explicitly terminating your statements and configuring your linter to catch missing semicolons will help prevent you from encountering issues.
// bad π - raises exception
const luke = {}
const leia = {}
[luke, leia].forEach((jedi) => jedi.father = 'vader')
// bad π - raises exception
const reaction = "No! Thatβs impossible!"
(async function meanwhileOnTheFalcon() {
// handle `leia`, `lando`, `chewie`, `r2`, `c3p0`
// ...
}())
// bad π - returns `undefined` instead of the value on the next line - always happens when `return` is on a line by itself because of ASI!
function foo() {
return
'search your feelings, you know it to be foo'
}
// good π
const luke = {};
const leia = {};
[luke, leia].forEach((jedi) => {
jedi.father = 'vader';
});
// good π
const reaction = "No! Thatβs impossible!";
(async function meanwhileOnTheFalcon() {
// handle `leia`, `lando`, `chewie`, `r2`, `c3p0`
// ...
}());
// good π
function foo() {
return 'search your feelings, you know it to be foo';
}
Type Casting & Coercionβ
Type Coercion at Startβ
Perform type coercion at the beginning of the statement.
Stringsβ
eslint: no-new-wrappers
// => this.reviewScore = 9;
// bad π
const totalScore = new String(this.reviewScore); // typeof totalScore is "object" not "string"
// bad π
const totalScore = this.reviewScore + ''; // invokes this.reviewScore.valueOf()
// bad π
const totalScore = this.reviewScore.toString(); // isnβt guaranteed to return a string
// good π
const totalScore = String(this.reviewScore);
Numbersβ
Use Number
for type casting and parseInt
always with a radix for parsing strings.
eslint: radix
no-new-wrappers
const inputValue = '4';
// bad π
const val = new Number(inputValue);
// bad π
const val = +inputValue;
// bad π
const val = inputValue >> 0;
// bad π
const val = parseInt(inputValue);
// good π
const val = Number(inputValue);
// good π
const val = parseInt(inputValue, 10);
parseInt
β
If for whatever reason you are doing something wild and parseInt
is your bottleneck and need to use Bitshift for performance reasons, leave a comment explaining why and what youβre doing.
// good π
/**
* parseInt was the reason my code was slow.
* Bitshifting the String to coerce it to a
* Number made it a lot faster.
*/
const val = inputValue >> 0;
Bitshift Operationsβ
Note: Be careful when using bitshift operations. Numbers are represented as 64-bit values, but bitshift operations always return a 32-bit integer (source). Bitshift can lead to unexpected behavior for integer values larger than 32 bits. Discussion. Largest signed 32-bit Int is 2,147,483,647:
2147483647 >> 0; // => 2147483647
2147483648 >> 0; // => -2147483648
2147483649 >> 0; // => -2147483647
Booleansβ
eslint: no-new-wrappers
const age = 0;
// bad π
const hasAge = new Boolean(age);
// good π
const hasAge = Boolean(age);
// best
const hasAge = !!age;
Naming Conventionsβ
Naming Lengthβ
Avoid single letter names. Be descriptive with your naming.
eslint: id-length
// bad π
function q() {
// ...
}
// good π
function query() {
// ...
}
camelCaseβ
Use camelCase when naming objects, functions, and instances.
eslint: camelcase
// bad π
const OBJEcttsssss = {};
const this_is_my_object = {};
function c() {}
// good π
const thisIsMyObject = {};
function thisIsMyFunction() {}
camelCase Export Usageβ
Use camelCase when you export-default a function. Your filename should be identical to your functionβs name.
function makeStyleGuide() {
// ...
}
export default makeStyleGuide;
More camelCase Usageβ
Use camelCase for variables, properties and function names
Variables, properties and function names should use camelCase. They should also be descriptive. Single character variables and uncommon abbreviations should generally be avoided.
// bad π
var admin_user = db.query('SELECT * FROM users ...');
// good π
var adminUser = db.query('SELECT * FROM users ...');
PascalCaseβ
Use PascalCase only when naming constructors or classes.
eslint: new-cap
// bad π
function user(options) {
this.name = options.name;
}
const bad = new user({
name: 'nope',
});
// good π
class User {
constructor(options) {
this.name = options.name;
}
}
const good = new User({
name: 'yup',
});
PascalCase Export Usageβ
Use PascalCase when you export a constructor / class / singleton / function library / bare object.
const AirbnbStyleGuide = {
es6: {
},
};
export default AirbnbStyleGuide;
No Underscore Dangleβ
Do not use trailing or leading underscores.
eslint: no-underscore-dangle
Why? JavaScript does not have the concept of privacy in terms of properties or methods. Although a leading underscore is a common convention to mean βprivateβ, in fact, these properties are fully public, and as such, are part of your public API contract. This convention might lead developers to wrongly think that a change wonβt count as breaking, or that tests arenβt needed. tl;dr: if you want something to be βprivateβ, it must not be observably present.
// bad π
this.__firstName__ = 'Panda';
this.firstName_ = 'Panda';
this._firstName = 'Panda';
// good π
this.firstName = 'Panda';
// good π , in environments where WeakMaps are available
// see https://kangax.github.io/compat-table/es6/#test-WeakMap
const firstNames = new WeakMap();
firstNames.set(this, 'Panda');
No this
Referencesβ
Donβt save references to this
. Use arrow functions or Function#bind.
// bad π
function foo() {
const self = this;
return function () {
console.log(self);
};
}
// bad π
function foo() {
const that = this;
return function () {
console.log(that);
};
}
// good π
function foo() {
return () => {
console.log(this);
};
}
Filename Export Matchingβ
A base filename should exactly match the name of its default export.
// file 1 contents
class CheckBox {
// ...
}
export default CheckBox;
// file 2 contents
export default function fortyTwo() { return 42; }
// file 3 contents
export default function insideDirectory() {}
// in some other file
// bad π
import CheckBox from './checkBox'; // PascalCase import/export, camelCase filename
import FortyTwo from './FortyTwo'; // PascalCase import/filename, camelCase export
import InsideDirectory from './InsideDirectory'; // PascalCase import/filename, camelCase export
// bad π
import CheckBox from './check_box'; // PascalCase import/export, snake_case filename
import forty_two from './forty_two'; // snake_case import/filename, camelCase export
import inside_directory from './inside_directory'; // snake_case import, camelCase export
import index from './inside_directory/index'; // requiring the index file explicitly
import insideDirectory from './insideDirectory/index'; // requiring the index file explicitly
// good π
import CheckBox from './CheckBox'; // PascalCase export/import/filename
import fortyTwo from './fortyTwo'; // camelCase export/import/filename
import insideDirectory from './insideDirectory'; // camelCase export/import/directory name/implicit "index"
// ^ supports both insideDirectory.js and insideDirectory/index.js
Acronyms and Initialismsβ
Acronyms and initialisms should always be all uppercased, or all lowercased.
Why? Names are for readability, not to appease a computer algorithm.
// bad π
import SmsContainer from './containers/SmsContainer';
// bad π
const HttpRequests = [
// ...
];
// good π
import SMSContainer from './containers/SMSContainer';
// good π
const HTTPRequests = [
// ...
];
// also good
const httpRequests = [
// ...
];
// best
import TextMessageContainer from './containers/TextMessageContainer';
// best
const requests = [
// ...
];
Optional UPPERCASEβ
You may optionally uppercase a constant only if it (1) is exported, (2) is a const
(it can not be reassigned), and (3) the programmer can trust it (and its nested properties) to never change.
Why? This is an additional tool to assist in situations where the programmer would be unsure if a variable might ever change. UPPERCASE_VARIABLES are letting the programmer know that they can trust the variable (and its properties) not to change.
- What about all
const
variables? - This is unnecessary, so uppercasing should not be used for constants within a file. It should be used for exported constants however.- What about exported objects? - Uppercase at the top level of export (e.g.
EXPORTED_OBJECT.key
) and maintain that all nested properties do not change.
// bad π
const PRIVATE_VARIABLE = 'should not be unnecessarily uppercased within a file';
// bad π
export const THING_TO_BE_CHANGED = 'should obviously not be uppercased';
// bad π
export let REASSIGNABLE_VARIABLE = 'do not use let with uppercase variables';
// ---
// allowed but does not supply semantic value
export const apiKey = 'SOMEKEY';
// better in most cases
export const API_KEY = 'SOMEKEY';
// ---
// bad π - unnecessarily uppercases key while adding no semantic value
export const MAPPING = {
KEY: 'value'
};
// good π
export const MAPPING = {
key: 'value'
};
Use UPPERCASE for Constantsβ
Constants should be declared as regular variables or static class properties, using all uppercase letters.
// bad π
const second = 1 * 1000;
function File() {
}
File.fullPermissions = 0777;
// good π
var SECOND = 1 * 1000;
function File() {
}
File.FULL_PERMISSIONS = 0777;
Accessorsβ
Accessor Functionsβ
Accessor functions for properties are not required.
Getters / Settersβ
Do not use JavaScript getters/setters as they cause unexpected side effects and are harder to test, maintain, and reason about. Instead, if you do make accessor functions, use getVal()
and setVal('hello')
.
// bad π
class Dragon {
get age() {
// ...
}
set age(value) {
// ...
}
}
// good π
class Dragon {
getAge() {
// ...
}
setAge(value) {
// ...
}
}
boolean
Propertyβ
If the property/method is a boolean
, use isVal()
or hasVal()
.
// bad π
if (!dragon.age()) {
return false;
}
// good π
if (!dragon.hasAge()) {
return false;
}
Itβs okay to create get()
and set()
functions, but be consistent.
class Jedi {
constructor(options = {}) {
const lightsaber = options.lightsaber || 'blue';
this.set('lightsaber', lightsaber);
}
set(key, val) {
this[key] = val;
}
get(key) {
return this[key];
}
}
Eventsβ
Data Payloadsβ
When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass an object literal (also known as a "hash") instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:
// bad π
$(this).trigger('listingUpdated', listing.id);
// ...
$(this).on('listingUpdated', (e, listingID) => {
// do something with listingID
});
prefer:
// good π
$(this).trigger('listingUpdated', { listingID: listing.id });
// ...
$(this).on('listingUpdated', (e, data) => {
// do something with data.listingID
});
jQueryβ
jQuery Object Variablesβ
Prefix jQuery object variables with a $
.
// bad π
const sidebar = $('.sidebar');
// good π
const $sidebar = $('.sidebar');
// good π
const $sidebarBtn = $('.sidebar-btn');
Cache jQuery lookups.β
// bad π
function setSidebar() {
$('.sidebar').hide();
// ...
$('.sidebar').css({
'background-color': 'pink',
});
}
// good π
function setSidebar() {
const $sidebar = $('.sidebar');
$sidebar.hide();
// ...
$sidebar.css({
'background-color': 'pink',
});
}
DOM Queriesβ
For DOM queries use Cascading $('.sidebar ul')
or parent > child $('.sidebar > ul')
.
Performance Testing Link - jsPerf
Scoped jQuery Object Queriesβ
Use find
with scoped jQuery object queries.
// bad π
$('ul', '.sidebar').hide();
// bad π
$('.sidebar').find('ul').hide();
// good π
$('.sidebar ul').hide();
// good π
$('.sidebar > ul').hide();
// good π
$sidebar.find('ul').hide();
ECMAScript 5 Compatibilityβ
Kangaxβ
Refer to Kangaxβs ES5 compatibility table.
ECMAScript 6+ (ES 2015+) Stylesβ
ES6+ Featuresβ
This is a collection of links to the various ES6+ features.
28.2 Do not use TC39 proposals that have not reached stage 3.
Why? They are not finalized, and they are subject to change or to be withdrawn entirely. We want to use JavaScript, and proposals are not JavaScript yet.
Standard Libraryβ
The Standard Library contains utilities that are functionally broken but remain for legacy reasons.
Number.isNaN
β
Use Number.isNaN
instead of global isNaN
.
eslint: no-restricted-globals
Why? The global
isNaN
coerces non-numbers to numbers, returning true for anything that coerces to NaN. If this behavior is desired, make it explicit.
// bad π
isNaN('1.2'); // false
isNaN('1.2.3'); // true
// good π
Number.isNaN('1.2.3'); // false
Number.isNaN(Number('1.2.3')); // true
Number.isFinite
β
Use Number.isFinite
instead of global isFinite
.
eslint: no-restricted-globals
Why? The global
isFinite
coerces non-numbers to numbers, returning true for anything that coerces to a finite number. If this behavior is desired, make it explicit.
// bad π
isFinite('2e3'); // true
// good π
Number.isFinite('2e3'); // false
Number.isFinite(parseInt('2e3', 10)); // true
Testingβ
Yup.β
function foo() {
return true;
}
No, but seriously:β
- Whichever testing framework you use, you should be writing tests!
- Strive to write many small pure functions, and minimize where mutations occur.
- Be cautious about stubs and mocks - they can make your tests more brittle.
- We primarily use
mocha
andjest
at Airbnb.tape
is also used occasionally for small, separate modules.- 100% test coverage is a good goal to strive for, even if itβs not always practical to reach it.
- Whenever you fix a bug, write a regression test. A bug fixed without a regression test is almost certainly going to break again in the future.
Performanceβ
- On Layout & Web Performance
- String vs Array Concat
- Try/Catch Cost In a Loop
- Bang Function
- jQuery Find vs Context, Selector
- innerHTML vs textContent for script text
- Long String Concatenation
- Are JavaScript functions like
map()
,reduce()
, andfilter()
optimized for traversing arrays?
Resourcesβ
Learning ES6+
Read This
Tools
- Code Style Linters
- Neutrino Preset - @neutrinojs/airbnb
Other Style Guides
- Google JavaScript Style Guide
- Google JavaScript Style Guide (Old)
- jQuery Core Style Guidelines
- Principles of Writing Consistent, Idiomatic JavaScript
- StandardJS
Other Styles
- Naming this in nested functions - Christian Johansen
- Conditional Callbacks - Ross Allen
- Popular JavaScript Coding Conventions on GitHub - JeongHoon Byun
- Multiple var statements in JavaScript, not superfluous - Ben Alman
Further Reading
- Understanding JavaScript Closures - Angus Croll
- Basic JavaScript for the impatient programmer - Dr. Axel Rauschmayer
- You Might Not Need jQuery - Zack Bloom & Adam Schwartz
- ES6 Features - Luke Hoban
- Frontend Guidelines - Benjamin De Cock
Books
- JavaScript: The Good Parts - Douglas Crockford
- JavaScript Patterns - Stoyan Stefanov
- Pro JavaScript Design Patterns - Ross Harmes and Dustin Diaz
- High Performance Web Sites: Essential Knowledge for Front-End Engineers - Steve Souders
- Maintainable JavaScript - Nicholas C. Zakas
- JavaScript Web Applications - Alex MacCaw
- Pro JavaScript Techniques - John Resig
- Smashing Node.js: JavaScript Everywhere - Guillermo Rauch
- Secrets of the JavaScript Ninja - John Resig and Bear Bibeault
- Human JavaScript - Henrik Joreteg
- Superhero.js - Kim Joar Bekkelund, Mads Mobæk, & Olav Bjorkoy
- JSBooks - Julien Bouquillon
- Third Party JavaScript - Ben Vinegar and Anton Kovalyov
- Effective JavaScript: 68 Specific Ways to Harness the Power of JavaScript - David Herman
- Eloquent JavaScript - Marijn Haverbeke
- You Donβt Know JS: ES6 & Beyond - Kyle Simpson
Blogs
- JavaScript Weekly
- JavaScript, JavaScript...
- Bocoup Weblog
- Adequately Good
- NCZOnline
- Perfection Kills
- Ben Alman
- Dmitry Baranovskiy
- nettuts
Podcasts
Versioningβ
We use Major.Minor.Batch style for styles versioning. For the versions available, see the [tags on this repository].
Authorsβ
- Girish Dhote gdhote@wwnorton.com
- W. W. Norton Digital Engineering Team